Anyways, my question is about the AI, which populate the game. After seeing all the videos about the game, I'm afraid that the game's going to be way too empty to be in Hong Kong. It just doesn't look like there's very many [unscripted] things going on in the city. This is one of my biggest pet peeves for open world games. I mean, everyone knows that you can't make all the buildings in the game open to walk in and explore, because that's just too much work, so I think the game should at least have a believable amount of AI people and cars walking and driving around to interact with. Is Sleeping Dogs going to be a desolate and boring wasteland or will there be enough AI citizens to help me believe that maybe I really am in Hong Kong?
Funny u should mention that. Some of the previewers actually had sum minor gripes that there were too many
npc's & cars on the roads, & that it felt like they might threaten 2 get in the way of free-running & driving.
UFG touched on this issue by assuring us npc & traffic density would b context sensitive/variable. So basically, the city is stuffed 2 the gills during free-roam (certainly compared 2 just about any other sandbox games), but during missions, density would b dialed down. (hear that? stuff has 2 b dialed down
! music 2 the ears
So on a free-running heavy mission, u'd have less npc's in ur way (not enuff 2 frustrate, but just enuff 4 free-running 2 still b a challenge), & a driving-intensive mission would c less traffic (so ur not constantly crashing into other cars, especially
if ur doing sumthin timed). In fact, I think during street races, there's hardly an ambient car around (at least from the footage I've seen so far). But once ur betw. missions, the place is supposed 2 b packed